AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Greece: Q1 2025 Performance
Explore the performance of the top boxing games on iOS in Greece during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top boxing games on iOS in Greece showed varied performances. Here's a closer look at how these games fared, based on data from Sensor Tower.
WWE Mayhem by Reliance Games had fluctuating revenue, peaking at around $72 in mid-March. Downloads were inconsistent, with a notable increase to 44 in mid-January. Active users also varied, reaching 51 at the start of the quarter and closing with 37 by the end of March.
Real Boxing 2 from Vivid Games S.A. saw a peak in revenue of $52 in January. Downloads started strong at 154 but gradually decreased to 32 by the end of the quarter. Active users followed a similar trend, starting at 269 and ending at 100.
Real Boxing: KO Fight Club, also by Vivid Games S.A., maintained a steady revenue, averaging around $10 per week. Downloads were low, peaking at 21 at the beginning of the quarter. Active users remained stable, hovering around 13 throughout the quarter.
MMA Manager 2: Ultimate Fight by Prey Studios had revenue spikes, notably reaching $22 in late March. Downloads were modest, with a peak of 19 in mid-January, while active users started at 31 and saw a slight decline to 22.
WWE SLAM by Topps® Card Trader by The Topps Company, Inc. had limited revenue and downloads, with a maximum revenue of $21 in March. Active users were minimal, maintaining a low engagement throughout the quarter.
For more detailed insights and data, visit Sensor Tower.