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AI Insights · Timothy · April 2025

Top Boxing Games on iOS in Greece: Q1 2025 Performance

Explore the performance of the top boxing games on iOS in Greece during Q1 2025, with insights from Sensor Tower.

Top Boxing Games on iOS in Greece: Q1 2025 Performance

In the first quarter of 2025, the top boxing games on iOS in Greece showed varied performances. Here's a closer look at how these games fared, based on data from Sensor Tower.

WWE Mayhem by Reliance Games had fluctuating revenue, peaking at around $72 in mid-March. Downloads were inconsistent, with a notable increase to 44 in mid-January. Active users also varied, reaching 51 at the start of the quarter and closing with 37 by the end of March.

Real Boxing 2 from Vivid Games S.A. saw a peak in revenue of $52 in January. Downloads started strong at 154 but gradually decreased to 32 by the end of the quarter. Active users followed a similar trend, starting at 269 and ending at 100.

Real Boxing: KO Fight Club, also by Vivid Games S.A., maintained a steady revenue, averaging around $10 per week. Downloads were low, peaking at 21 at the beginning of the quarter. Active users remained stable, hovering around 13 throughout the quarter.

MMA Manager 2: Ultimate Fight by Prey Studios had revenue spikes, notably reaching $22 in late March. Downloads were modest, with a peak of 19 in mid-January, while active users started at 31 and saw a slight decline to 22.

WWE SLAM by Topps® Card Trader by The Topps Company, Inc. had limited revenue and downloads, with a maximum revenue of $21 in March. Active users were minimal, maintaining a low engagement throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025